Welcome! This guide will walk you through everything you need to know about the Glass Shader. Whether you want to create a simple window, a realistic bottle, or a magical crystal with stylized effects, you’ll find everything here.
SingularBear/URP/Glass💡 Tip: Presets are saved in Assets/SingularBear/GlassShader/Presets
The shader inspector is designed to be intuitive, even with all its options.

At the top, you have 5 tabs that match the inspector layout:
| Tab | Contains |
|---|---|
| Base | Quality, Main Surface, Normals, Details, Transparency |
| Optical | Refraction, Blur, Reflection, Fresnel, Iridescence |
| Surface | Noise, Tint, Edge Darkening, Inner Glow, Thickness, Depth Fade, Rain, Rim, Specular |
| Effects | Translucency, Emission, Triplanar, Absorption, Caustics, TIR, Sparkle, Dirt/Moss, Decals, Fingerprints, Distortion FX |
| Render | Shadows, Blend Mode, Culling, ZWrite |