Welcome! This guide will walk you through everything you need to know about the Glass Shader. Whether you want to create a simple window, a realistic bottle, or a magical crystal with stylized effects, you’ll find everything here.


📦 Installation

Requirements

Import

  1. Import the package into your project
  2. The shader appears under: SingularBear/URP/Glass
  3. Create a new Material and assign this shader

💡 Tip: Presets are saved in Assets/SingularBear/GlassShader/Presets


🎛️ Editor Interface

The shader inspector is designed to be intuitive, even with all its options.

Category Tabs

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At the top, you have 5 tabs that match the inspector layout:

Tab Contains
Base Quality, Main Surface, Normals, Details, Transparency
Optical Refraction, Blur, Reflection, Fresnel, Iridescence
Surface Noise, Tint, Edge Darkening, Inner Glow, Thickness, Depth Fade, Rain, Rim, Specular
Effects Translucency, Emission, Triplanar, Absorption, Caustics, TIR, Sparkle, Dirt/Moss, Decals, Fingerprints, Distortion FX
Render Shadows, Blend Mode, Culling, ZWrite

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